AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Card Battlers in France
Explore the Q1 2024 trends of the top five card battler apps in France, with insights on downloads, revenue, and user engagement from Sensor Tower.
As the first quarter of 2024 wraps up, we've observed some interesting trends among the top card battler apps in France. Sensor Tower provides us with a closer look at the performance of these popular games.
Starting with MARVEL SNAP, which saw a fluctuating revenue pattern, starting at around $63K in the first week of January and dipping to approximately $15K by the end of the month. However, the revenue peaked again to about $51K in early February, followed by a gradual decrease to nearly $18K by the end of March. Downloads for the game also saw a declining trend from approximately 3K in the first week of January to around 2K by the end of March, with a slight increase in early March. Weekly active users started at 84K and decreased to about 59K over the course of the quarter.
HEARTHSTONE experienced a more steady revenue stream, beginning the quarter at roughly $25K and seeing a significant surge to over $61K in mid-March. Downloads remained relatively stable, ranging from 2K to 3K, with a notable increase in late March. The game's active users showed a consistent increase from 52K at the start of the quarter to around 56K by the end.
KONAMI's Yu-Gi-Oh! Duel Links showed an initial revenue of about $22K, dipping to $11K mid-quarter, and then spiking to roughly $21K by the end of March. Downloads of the game varied, with a peak at 2K in late February and a low of around 850 in mid-March. The active user base started at 19K and experienced fluctuations, ending the quarter at approximately 17K.
WWE SuperCard - Battle Cards had its revenue starting at $16K and saw a peak of about $28K in early February. The game's downloads hovered around 500 to 700 throughout the quarter, with a peak of 712 in mid-March. Weekly active users for the game remained between 7K and 8K during the quarter.
Lastly, Yu-Gi-Oh! Master Duel, another title by KONAMI, started the quarter with a revenue of approximately $14K, peaking at nearly $29K in early February and then stabilizing to about $14K by the end of March. The game saw a significant download peak of 4K in mid-February, with a general range of 1.5K to 2.7K. Active users showed a growth from 17K to around 18K over the quarter.
For deeper insights and detailed analytics on the performance of these and other mobile applications, Sensor Tower's comprehensive platform is the go-to source.